
During the Global Game Jam 2026, I split my time between two main roles: gameplay programmer and technical artist. Most of my time was sunk into programming the character controller and tutorial popups, as well as implementing my teammate's character sprites.
I was also responsible for creating, testing and uploading the build.
The time I had left for tech art was mostly spent on tuning the lighting and fog, and with creating a custom water shader that flows in the direction the character gets pulled when unable to swim.
My teammates on this project were: