GGJ 2026 - Guardian of the Masked Spirits

Date: January 2026
Software: Unity
Project type: Global Game Jam

During the Global Game Jam 2026, I split my time between two main roles: gameplay programmer and technical artist. Most of my time was sunk into programming the character controller and tutorial popups, as well as implementing my teammate's character sprites.
I was also responsible for creating, testing and uploading the build.

The time I had left for tech art was mostly spent on tuning the lighting and fog, and with creating a custom water shader that flows in the direction the character gets pulled when unable to swim.

My teammates on this project were:
Danae Dekker: Music composer and audio designer, systems programming.
Luna van Egdom: 3D Modeling, environment art and level design.
Ida Lindkilde: Character design & animation, story, 2D art.
Frank Rombouts: UI design and implementation.